v«1.0.0» · Updated «2026-03-10» · «Category / Module»
How to Use API Dependencies
«Brief description of what this feature does and why it exists. Keep it to 2–3 sentences.»
As a «role», I want «goal» so that «benefit».
📷 «Screenshot — Inspector / Scene setup»
💡 «Pro tip: describe a shortcut or best practice here.»
«Describe the typical usage scenario.»
C# // «Replace with your actual code example» using UnityEngine; using YourNamespace; public class ExampleUsage : MonoBehaviour { void Start() { var feature = GetComponent<YourFeature>(); feature.Initialize(); } }
C# // «Replace with a more advanced example» feature.Configure(new FeatureConfig { Option1 = true, Speed = 2.5f }); feature.OnCompleted += () => Debug.Log("Done!");
ℹ️ «Additional note about edge cases or important behavior.»
Namespace: «YourNamespace»
«Brief description of this class.»
| Method | Parameters | Returns | Description |
|---|---|---|---|
Initialize() |
— | void |
«Sets up the feature. Call once on Start.» |
Configure(config) |
FeatureConfig config |
void |
«Applies configuration options.» |
Execute() |
— | bool |
«Runs the main logic. Returns true on success.» |
Reset() |
— | void |
«Resets to the initial state.» |
C# var feature = GetComponent<ClassName>(); feature.Initialize(); // With configuration feature.Configure(new FeatureConfig { Option1 = true, Speed = 1.0f });
| Event | Signature | Description |
|---|---|---|
OnCompleted |
Action |
«Fired when the operation finishes successfully.» |
OnError |
Action<string> |
«Fired when an error occurs. Receives error message.» |
OnProgressChanged |
Action<float> |
«Fired on progress updates (0–1 range).» |
C# feature.OnCompleted += () => Debug.Log("Done!"); feature.OnError += msg => Debug.LogError($"Error: {msg}"); feature.OnProgressChanged += p => progressBar.value = p;
«Unity Package Name»
«1.0.0»
«Why this package is required.»
«Another Package»
«2.3.1»
«Brief description.»
«Asset Name — e.g., Liquid Volume»
«v4.x»
«What this asset provides and why it's needed.»
«Asset Name — e.g., xNode»
«v1.8»
«Node-based visual scripting for experiment graphs.»
⚠️ «Describe a known limitation or compatibility issue.»
| Requirement | Version |
|---|---|
| Unity | «6000.0 or later» |
| Render Pipeline | «URP / HDRP / Built-in» |
| Target Platforms | «WebGL, Windows, macOS» |
PraxiLabs — Feature Documentation · Replace all «placeholder» text with your content.